“Unlimited objects” in JavaScript

This “unlimited objects” effect is something I saw for the first time at early 90’s in Amiga demos. I’ve implemented this earlier in Monkey X. This time it’s implemented in JavaScript. The idea is, that there’s one moving object, the rest is real time animation… Video: The source code: The line, where CSS style isContinue reading ““Unlimited objects” in JavaScript”

Unlimited Objects Source Code

In my old blog post I gave some idea how to implement “unlimited objects” program. In the original video I used 16 canvases with 16 images + the actual visible canvas. Two canvases only is sufficient. In the source (Cerberus X) below, no external graphics files are needed: The program gives different output, if theContinue reading “Unlimited Objects Source Code”