I’ve started to code my dream game :-)

I’m still big fan of C64’s Ultima IV & V. Since playing those games, I’ve wanted to make some kind of 2D Ultima game myself and now I’ve started…

Though in my limited spare time, it will take probably quite a long time to finish this game. Not only coding takes time, but also to come up with some nice story for the game…

This is what I’ve done so far (far from perfect…):

Hopefully I will be able to make at least a ”mini version” for the Amiga, too.

Map Editor now at version 0.13

I have started to code my dream game, some kind of 2D Ultima style game. At the moment the visibility blocking routine is working somehow, perhaps it now good enough for me…

When making the game, I noticed that I have to improve and fix my Map Editor a bit. Current version of the Map Editor is 0.13.

What’s new in it, is:

  • The world map can be filled with selected tile
  • The world map can be viewed as whole and by clicking somewhere of the map in whole, the editing continues from that area

Since I don’t have any certificate to sign the exe at the moment, version 0.13 comes with only source code and other files to be compiled with BlitzMax. Once you have installed BlitzMax ,compiling is easy: Just hit the rocket symbol and you have the exe.

Check the short video of the editor:

Map Edtor v0.13

I might share a video of the Ultima style game I’m making later…