Unlimited Objects Source Code

In my old blog post I gave some idea how to implement “unlimited objects” program. In the original video I used 16 canvases with 16 images + the actual visible canvas. Two canvases only is sufficient. In the source (Cerberus X) below, no external graphics files are needed: The program gives different output, if theContinue reading “Unlimited Objects Source Code”

Embedding HTML5 output of Cerberus X to WordPress pages

The first thing you need is Code Embed plugin. If your HTML5 output code loads files, something must be changed in the JavaScript-code. Find the following piece of code: BBHtml5Game.prototype.PathToUrl=function( path ){ if( path.indexOf( “cerberus:” )!=0 ){ return path; }else if( path.indexOf( “cerberus://data/” )==0 ) { return “data/”+path.slice( 16 ); } return “”; } TheContinue reading “Embedding HTML5 output of Cerberus X to WordPress pages”

3D Stars with Mojo2

As an example of using Mojo2 module in Monkey X, I wrote the 3D stars using Mojo2 module in Monkey X. In earlier post the stars were made with the old Mojo. Mojo2 has lots of nice features to experiment with. %https://blue-bit-entertainment.com/3DstarsMojo2/MonkeyGame.html% Below is the source code in full: Import mojo2 Function Main:Int() New MyApp ReturnContinue reading “3D Stars with Mojo2”