My Contribution to Music Game Jam 2018

I participated in Music Game Jam 2018 on itch.io. My game is quickly made musical memory game. Find match to part of the tune you hear and build a tune…

I have used as in-game music my first PC tracker music module, that is in fact unfinished… To the title screen I made strange music background with ProTrekkr — sounds like old school C64 music! 🙂

Below is the video of my contribution:

I will probably be left to the bottom positions of the Jam with my game.. At least I participated and tried to to make something nice in retro spirit..

Ending scenario of Advanced Levels of Order the Chaos

I’ve taken Order the Chaos offline. Order the Chaos II is available and I will keep it online, it’s so eye-candy fractal game. 🙂

Below is the video of the long ending scenario of advanced levels of Order the Chaos — enjoy the beauty of Julia set mountains!

The ending scenario of Order the Chaos II has similar idea, but looks different.

I have plans to program some kind of version of Order the Chaos in Cerberus X and publish the game as free online game in HTML5 format. I just have to find time to it.

New Memorable Ladies Bundle release

Memorable Ladies and Memorable Ladies Lite have been given new soul: Each level begin with some parts of the model picture showing up. The parts that are not showing up form a figure. In addition Memorable Ladies has one new level, 13 levels in total.

This is how Memorable Ladies looks like, when the level begins:

I have removed the feature, that shows for a short time all the numbers and the game ends, if mistake-value is 20 or if the player runs out of time. 15 marks in total for each level to use to mark numbers the bonuses have shown.

The games are now more playable and enjoyable.

Video of Memorable Ladies v3.00:

Same new spirit has been given to Memorable Ladies Lite v2.00. See the video:

The games don’t have an installer, they come as zip archive.

Itch.io page for details:

I hope you like the games!

Order the Chaos II now at itch.io

For some reaon my AV-system deleted the otc2.exe-file even though the file is clean. It had been protected by the Enigma Protector licensing system, that adds virtual system of its own to the exe. It seems that my AV considered this behaviour as some kind of virus… This is why I had to do playable demo version of the game (3 levels and the practice level) in addition to the full version. Neither of these use the Enigma Protector anymore.

When my next “serious” (not a game) PC program sees the daylight I am going to use the Enigma Protector again. I probably need newer version, though my latest version is so old, that I must pay for the latest version. Before that I must make sure that my AV’s false positive problem doesn’t cause problems.

Order the Chaos II comes without an installer as an zip-archive.

Here’s the contents of the full version as they appear in my system:

The file “Order the Chaos II.exe” starts the game.

Let’s see one screenshot of the version 1.06:

You can find the demo and the full version here:

The ending scenario is worth seeing! 🙂

Memorable Melodies v1.3 available

Memorable Melodies v1.3 is written in Monkey2 programming language. Now it is tested to be working properly on newer Android devices!

Remember there is a cheat in the game: Tap at the upper right corner of the screen and all the mistakes are cleared.

In the code now MusicState() isn’t tested at all, instead the duration of the played music.

Do try it! 🙂 It’s free witout adds.

 

 

Memorable Melodies v1.2 available

Memorable Melodies v1.2 is no longer at beta testing phase, now available on Google Play. There seemed to have been problem sometimes playing the music. I’ve tried to fix the problem as well as I can.

When programming in Cerberus X with Android target, there are two states for MusicPlaying(): -1, 0, 1.

  • 0: Music is not playing
  • 1: Music is playing
  • -1: Cannot determine if music is playing

Version 1.2 checks if the state is -1 and if it is, the game tries to play the music until MusicState() = 1.

Because the game is also meant to children, I’ve included a cheat in the game: Pressing at the upper right corner of the screen during game play clears all the mistakes. Now one can compete against onself as one wishes.

Below is a video of me playing the game on tablet:

 

The game is free and without ads.

My First Android Game Published on Google Play

This game project started in the year 2015. A long time passed I’m doing nothing for the game, but finally its ready and published!

The project started with Monkey X, but I finished it with Cerberus X and compiled it to Android. I have not — at least not yet — plans for a free PC version.

Before publishing I ran the tests that Google offers for the app. My app passed with zero crashes. 🙂

You might want to take a look at the game played with PC in the video above.

Like I wrote in “Shorty about computer playing history” post, if I’m ever to create a game, it would always have an ending and so does this game have.

The game is free (no ads) you might want to try it with your Android device, search for “Memorable Melodies” on Google Play. Or get here:

I hope you like it!

I Haven’t Followed the Time

I’m living in the past too much, such speaking. This reminds me what Yoda said to Luke Skywalker in episode V: ”Always he has looked into the horizon, never where he was, what he was doing!”. Or something like that.

I started 2015 an Android game project, I haven’t touched for a long time. Much have changed since I started that project. The pro version of Monkey X saw many updated versions with mojo2-module while I was using old mojo-module in my project.

Later I updated the code for mojo2, but how fast the time flies: Monkey X has gone completely open source and I don’t even know when that happened… Today I installed latest open source version of Monkey X from Blitz Research.

But since I seem to live in the past, I’m going to find time to finish my Android game with old Monkey X (with mojo2).

What’s well.. ”special” in this game is, that all the musics will be composed by me. Though, I haven’t been making so called tracker music ”seriously” (if ever) for a long time… Though, for testing this game project I will be working again, I already have made four short tracker music compositions last year – and one short piece of music made with PC’s ProTrekkr.

Though, to pity for the potential players of this game, I probably must compose new tunes… 🙂

When finished, the game will be free.

A Bit On Strategy On Playing The Memorable Ladies

Updated: With the new release the game are more playable and easier.

At first Memorable Ladies may seem difficult to play, but with some strategy, playing the game becomes easier.

The key is patience.

If it seems to hard to find pairs, wait for a few seconds and a bonus appears. Click the bonus and you might get to see some of the numbers, mark those numbers and try to find pairs to them.

If one marks numbers, one can see those numbers until the pair for the numbers is found.

With this kind of strategy you’ll get started without making too many mistakes at the very beginning of the game.

Update: Video of the new release of the bundle:

Memorable Ladies comes as bundle with Memorable Ladies Lite.

Of course depending on how well you can memorize the numbers, you can develop your own strategy.

Memorable Ladies Lite has different concept of a memory game, it’s not about numbers. The concept  in the game is actually used for improving memory of people having difficulties with it.

Missile Attack in Monkey X

Again, some nostalgia. In older blog post I presented a shortened version of my old implementation of Amiga’s “Missile Attack”. This night I made the game in Monkey X and the source can be directly compiled to Android target.

The game is quite simple one: Just shoot the missiles before they get to the bottom of the screen.

If a missile goes to the left or right side of the screen, you see the colors of the background changing — and also when you fire a shot. This gives the game more life. 🙂

Below is the source code:

Source code license: GNU General Public License 3.0.

Below is the video of the game on Android tablet and on computer screen:

I may make a better version of the game later on this summer…