New Year 2019

The year has started quite slowly for me.. Or has it? I’m again a full time student. That really slices quite a lot of hours of my day. At least I try to find time for my Android app Calculus. Some other projects are also in my mind.

Last summer I started coding a “space game” (I called it Androrace), but I lost my interest in it. Video below:

A try to code an update for Calculus as soon as possible.. Hopefully we’ll see some games too!

UFOs back in Defense II

It seems, that someone had deleted the UFO graphics file from my online game Defense II. Now the UFOs are back. Instead of UFOs, there were only filled circles flying in the playing area.

My firewall plugin has recently blocked some IPs. I guess some people “have too much time”, that is: they have the time to do bad things to others.

Perhaps you should go to see this game and defend the neighborhood from UFOs. 🙂

Three tunes that were left out from Memorable Melodies

When I made the short old school synth tunes for Memorable Melodies, I made them all in one night.

There are three tunes I left out from the game. I guess these were just experimental tunes to set me in the “composing” mood. I made today a YouTube video from those three tunes:

Try the free game to get a impression, how the tunes turned out to be, that were included in the game. Remember, there is a cheat in the game: By tapping top right corner of the screen during game play, all the mistakes are cleared.

The latest version of Memorable Melodies is 1.4.

As you can see from the ProTrekkr window in the video, I’ve been making an Air Wolf cover with ProTrekkr. If I ever get it finished, I will publish a blog post here, where you can here the result.

On Easy Math Challenge development

I’d like to tell, why and what kind of bugs there were in my Android game Easy Math Challenge in its early versions.

The smallest bug was that there was “difficulty level 0”. If the user tapped somewhere else than the difficulty level buttons, the game gave “puzzles” like “3 = 3”. Well, those “puzzles” were always correct. This was fixed later.

The more annoying bug was, that in early versions the puzzles sometimes might be impossible.

The reason for that was, that I’ve used numbers also for the operations of puzzles. If for example + (plus) was 45, while calculating the result, the result got wrong so that 45 was part of the calculation numbers, not an operation. This was fixed later.

Video of the version 1.7.2 (no known bugs):

I wrote the program from scratch without any planning and often the usual mistake of mine: Work was done too at too late of hours.

If you still find some bugs, please let me know.

 

 

How I made it on Music Game Jam 2018

My contribution to Music Game Jam 2018 was very quickly made. There was 2 weeks time and later some more time was given, but I made my game practically in two days. My ranking on the jam was 78th / 99. The Plus-version was made even in shorter time.

Below is a video from Build a Tune Plus, which is my thank you for your comments and downloads:

I probably should start (or learn) to make again music.. The short ending music for the Plus-version is made recently. The downloads are available below:

I signed today the exe files with the OV code signing certificate.

My Thank You for comments and downloads on Music Game Jam 2018

I want thank for all the comments and downloads on Music Game Jam 2018 with Build a Tune Plus. The game consists not only one level, but three levels and an ending. 🙂 All music made by me.

The game can be downloaded from the Build a Tune page on itch.io.

On the same page there is the original Build a Tune.

Thank you!

Order the Chaos as Online Game

I published yesterday Order the Chaos as online game. The online version is some kind of lite version of the original BlitzMax game.

Link to game.

The game has a bit simpler ending because of the limitations of HTML5.

The resolution of the game is 648 x 720 pixels.

Order the Chaos II — more polished version and with large (the playing area is scrolled) Mandelbrot mountains is of course available on itch.io.

The online version of Order the Chaos works with mobile devices, too.

My Contribution to Music Game Jam 2018

I participated in Music Game Jam 2018 on itch.io. My game is quickly made musical memory game. Find match to part of the tune you hear and build a tune…

I have used as in-game music my first PC tracker music module, that is in fact unfinished… To the title screen I made strange music background with ProTrekkr — sounds like old school C64 music! 🙂

Below is the video of my contribution:

I will probably be left to the bottom positions of the Jam with my game.. At least I participated and tried to to make something nice in retro spirit..

Ending scenario of Advanced Levels of Order the Chaos

I’ve taken Order the Chaos offline. Order the Chaos II is available and I will keep it online, it’s so eye-candy fractal game. 🙂

Below is the video of the long ending scenario of advanced levels of Order the Chaos — enjoy the beauty of Julia set mountains!

The ending scenario of Order the Chaos II has similar idea, but looks different.

I have plans to program some kind of version of Order the Chaos in Cerberus X and publish the game as free online game in HTML5 format. I just have to find time to it.