I have rewritten Easy Math Challenge in Cerberus X and now the game is with sound again. In the video below, the music is added to the video and the sound effects are off. The video is made with my phone and it was not allowed to record the sound.
When you have solved enough puzzles, you’ll get into a resting screen where there is different background music and old school text scrolling.
The game is a good time killer while sitting for example in a train. 🙂
The year has started quite slowly for me.. Or has it? I’m again a full time student. That really slices quite a lot of hours of my day. At least I try to find time for my Android app Calculus. Some other projects are also in my mind.
Last summer I started coding a “space game” (I called it Androrace), but I lost my interest in it. Video below:
A try to code an update for Calculus as soon as possible.. Hopefully we’ll see some games too!
I’ve been on fever for several days now, when I’m writing this. Nevertheless, now Calculus is at version 3.2.0 beta. Finally saving to Pictures folder work properly — also in later (>=6) Android versions.
One new feature is also possibility to make y limits equal to x limits With this button one can get results like this:
The video below is recorder directly from my phones screen:
Let’s see if I manage to implement some new features to Calculus in near future.
I’d like to tell, why and what kind of bugs there were in my Android game Easy Math Challenge in its early versions.
The smallest bug was that there was “difficulty level 0”. If the user tapped somewhere else than the difficulty level buttons, the game gave “puzzles” like “3 = 3”. Well, those “puzzles” were always correct. This was fixed later.
The more annoying bug was, that in early versions the puzzles sometimes might be impossible.
The reason for that was, that I’ve used numbers also for the operations of puzzles. If for example + (plus) was 45, while calculating the result, the result got wrong so that 45 was part of the calculation numbers, not an operation. This was fixed later.
Video of the version 1.7.2 (no known bugs):
I wrote the program from scratch without any planning and often the usual mistake of mine: Work was done too at too late of hours.
I published recently initial version 1.0 of a calculusprogram called Calculus to Android. I have plans to publish PC version too, when the program is developed further.
The program differentiates and integrates user given polynomial and simplifies all the fractions. The coefficients can be 4 digits long. I haven’t given a limit to amount of terms in the polynomial, the available memory is the only limit.
The coefficients can be fractional too — and of course negative or positive. Next version will be out soon, which will improve some features of the program and add some features too. I’m not aware of any actual bugs in the program at the moment.
See below a demonstration video of the program (in the video Calculus is compiled to PC and used with the mouse):
Calculus is free educational program.
Notice that when integrating the polynomial, Calculus doesn’t give the integral constant.
I’m living in the past too much, such speaking. This reminds me what Yoda said to Luke Skywalker in episode V: ”Always he has looked into the horizon, never where he was, what he was doing!”. Or something like that.
I started 2015 an Android game project, I haven’t touched for a long time. Much have changed since I started that project. The pro version of Monkey X saw many updated versions with mojo2-module while I was using old mojo-module in my project.
Later I updated the code for mojo2, but how fast the time flies: Monkey X has gone completely open source and I don’t even know when that happened… Today I installed latest open source version of Monkey X from Blitz Research.
But since I seem to live in the past, I’m going to find time to finish my Android game with old Monkey X (with mojo2).
What’s well.. ”special” in this game is, that all the musics will be composed by me. Though, I haven’t been making so called tracker music ”seriously” (if ever) for a long time… Though, for testing this game project I will be working again, I already have made four short tracker music compositions last year – and one short piece of music made with PC’s ProTrekkr.
Though, to pity for the potential players of this game, I probably must compose new tunes… 🙂