Soft start for this year, look back in time… In older blog post I wrote about my computer gaming history on Vic 20 and on Commodore 64, now something about my Amiga times…
My first Commodore Amiga was Amiga 500, which I got eventually upgraded with additional disc drive and 2 MB of (real) FAST memory.
Although I was more into programming, demo scene demos and making music with Amiga than playing games in my Amiga times, I had some fine moments with games too.
One of the first — if not the first — game that I saw on Amiga was Hybris in 1987 at my friend’s place, while I was still using my good old Commodore 64. Seeing Hybris on Amiga was quite a blast for me: I thought it was graphically and musically at the same level than coin up games I’ve seen as a kid.
Take a look and be amazed: 🙂
I remember, that I always wondered (and still do), how the programmers had the time and skill to program this kind of quality game in those early years of Amiga games. All those attack waves, complicated movements of enemy ships, so many bobs (blitter objects) in addition to sprite usage, all movement in one 50hz frame, though smooth scrolling was made every second frame. One thing that probably helped to make this game possible was the use of only 256 pixels as width of the screen; this allowed the programmer(s) to use assembly instruction lsl instead of mulu when calculating the position of an object to the screen. Assembly instruction mulu is much slower than lsl, which shifts the bits to the left making multiplications needed somewhat fast.
Some time at my high school (lukio) times I programmed a program that took an IFF image as input and as output the program produced a binary file that consisted of coordinates to “attack wave” one had drawn with some painting program, for example Deluxe Paint. If the drawn attack wave crossed itself, the problem which way to follow was solved by using different colors… Quite clumsy, but that’s me… 🙂 Anyway this program made possible an arbitrary possibilities of continuous attack waves (at least almost).
One early gem in the world of Amiga games is The Faery Tale Adventure. It took quite a lot of time to finish this game. The labyrinth of the wizard took a lot of patience to get through. Fortunately one of my cousins was an expert to draw maps of games and had a lot of patience. 🙂
Below is a long play video of the game:
One game I played with my friends a lot was Ports of Call. Though this game is quite one-sided in a way that in practice it is best to use only the route between San Francisco and Cape Town. Though, with friends this game was still fun to play.
This game is nowadays available to PC and smart phones as free game.
As to strategy games, Kingdoms of England was fun to play with friends. Though, again there is one thing, that made this game in practice pointless: The choice of starting place in the map. There was one area in the map that as starting area gave the player too much advantage: The one who gets at the beginning of the game most tax income, will win the game, if one uses the resources one has in sensible way.
But again with friends this game was still fun to play, because we could as human players make agreement, that the one who had most advantage at the beginning of the game, wouldn’t attack human players, but only against computer’s troops. Another way to play this game in reasonable way, was to agree, that none of as human players don’t choose as starting area the area which makes it too easy to get more tax income at the beginning of the game a lot faster than others.
The sequel to Kingdoms of England, Kingdoms of England II: Vikings, has more elements as it comes to strategy. But there is one bug in the game: The computer as opponent can build a castle one playing turn faster than human players (it takes many playing turns to build a castle that can’t be built bigger anymore)…
A good game that taught a lot of strategy and sensible usage of resources is Empire: Wargame of the Century. Video below:
I wasn’t really into flight simulators, but with a friend Sky Chase was a good game; against computer the game was pointless: Too easy. When the game begins, the two plains are flying to opposite directions and the only thing one has to do to shoot down the computer controlled plane is, to turn one’s plain 180 degrees and fire. 🙂
A game I had a lot of fun with friends was North and south. The game has fine graphics and lots of humor too. 🙂
Shadow of the Beast was technically fine with excellent music. At first the game was very difficult, but eventually it got easier with practice, though I never finished it completely. I was only a few steps away from the end, but somehow I managed to fail. Though I saw the end: My friend managed to finish the game.
Just a quick mention of good game that I had only as demo from an Amiga magazine, namely nice mind game Bill’s tomato game.
At the time original and good view on teaching strategy — and sympathy to the poor lemmings — were the Lemmings games. Video below from the first Lemmings game:
A game that I still can’t believe is possible to implement on an Amiga 500 with only 512kb of CHIP memory is Turrican II. How on earth the programmers managed to implement all those many details, smooth scrolling, huge levels and so on — all happening in one 50hz frame! This game truly gave the player challenge for sometime! And the music of the game: One of the finest hours of Chris Hülsbeck on Amiga! It must be mentioned that in the intro there is 7 channel music, replay routine coded by the musician himself (Amiga has only 4 hardware channels).
One game was interesting in the way that some levels had completely different concept of gaming, namely Batman the Movie. The game is a mixture of a platform game, car game, flying game and puzzle solving.
As to racing games, the Lotus Turbo Challenge games were excellent. Video from second Lotus game:
Ah, one early gem in the world of Amiga games: Battle Chess. At the time I saw this game for the first time, I was still using good old Commodore 64. Seeing this kind of chess game on an Amiga 500 was amazing! Video below:
One game I almost forgot is Flood. If my memory servers me right, I had this game only as a demo, but it was something somehow new. Mind / puzzle game that was some how original at the time. See the video:
Well, that was something I can remember from my good old Amiga times… If I remember some more games I had fine moments with my friends, I may update this post later… Of course this is just a brief view back in time…