Order the Chaos II now at itch.io

For some reaon my AV-system deleted the otc2.exe-file even though the file is clean. It had been protected by the Enigma Protector licensing system, that adds virtual system of its own to the exe. It seems that my AV considered this behaviour as some kind of virus… This is why I had to do playable demo version of the game (3 levels and the practice level) in addition to the full version. Neither of these use the Enigma Protector anymore.

When my next “serious” (not a game) PC program sees the daylight I am going to use the Enigma Protector again. I probably need newer version, though my latest version is so old, that I must pay for the latest version. Before that I must make sure that my AV’s false positive problem doesn’t cause problems.

Order the Chaos II comes without an installer as an zip-archive.

Here’s the contents of the full version as they appear in my system:

The file “Order the Chaos II.exe” starts the game.

Let’s see one screenshot of the version 1.06:

You can find the demo and the full version here:

The ending scenario is worth seeing! 🙂

Memorable Melodies v1.3 available

Memorable Melodies v1.3 is written in Monkey2 programming language. Now it is tested to be working properly on newer Android devices!

Remember there is a cheat in the game: Tap at the upper right corner of the screen and all the mistakes are cleared.

In the code now MusicState() isn’t tested at all, instead the duration of the played music.

Do try it! 🙂 It’s free witout adds.

 

 

Inside the Julia Set – Voxel Fractals

Today it was fractal day for me… As a result two voxel fractal landscape demonstration with the Monkey2 programming language. The demonstration are based on an example program that comes with Monkey2.

The first experiment is below:

I’ve used my Fractals program to generate the 2D fractal and the Monkey2 program renders 3D landscape of it. The fractal is the famous “dragon” shape of the Julia set.

Below the second experiment:

Looks a bit better… The little dot in the 2D fractal shows the location where we’re going inside the Julia set.

Take a trip inside a fractal… 🙂

Online games back up

With a little compromise the online games are back up. The codes have been updated, but there have been and is factors beyond my control regarding my online games.

When the games were embedded on a WordPress page everything was ok, but soon the plugin I used had a bug in its update, that caused only errors when loading the online games. The bug was soon fixed, though.

I would really want the games to be embedded on a WordPress page, but some settings with my ISP at the moment prevent the games to start from WordPress page. We have tried to work to get the games running on a WordPress page, but at the moment that doesn’t work.

My Online Games.

Memorable Melodies v1.2 available

Memorable Melodies v1.2 is no longer at beta testing phase, now available on Google Play. There seemed to have been problem sometimes playing the music. I’ve tried to fix the problem as well as I can.

When programming in Cerberus X with Android target, there are two states for MusicPlaying(): -1, 0, 1.

  • 0: Music is not playing
  • 1: Music is playing
  • -1: Cannot determine if music is playing

Version 1.2 checks if the state is -1 and if it is, the game tries to play the music until MusicState() = 1.

Because the game is also meant to children, I’ve included a cheat in the game: Pressing at the upper right corner of the screen during game play clears all the mistakes. Now one can compete against onself as one wishes.

Below is a video of me playing the game on tablet:

 

The game is free and without ads.

You can be Memorable Melodies v1.2 beta tester!

Memorable Melodies v1.2 is at beta testing phase. You (anyone) can be a beta tester via Google+ community Android Developers. Find my post there and use the link I’ve provided to become a beta tester.

I’m not sure if there is anything more I can do with current version of Cerberus X to make it more compatible to different Android devices.  On my good old tablet that runs with Android version 4.4.2 the game has worked fine from the very beginning of version 1.0. The game is compiled to Android with SDK for Android 8.0.

Version 1.2 beta has “secret” cheat to clear all the mistakes made. I’ve decided to leave the cheat to the game so that one can compete against oneself as one wishes. The “secret” cheat is to tap at the upper right corner of the screen during game play to clear all the mistakes. Useful also to beta testers.

 

My First Android Game Published on Google Play

This game project started in the year 2015. A long time passed I’m doing nothing for the game, but finally its ready and published!

The project started with Monkey X, but I finished it with Cerberus X and compiled it to Android. I have not — at least not yet — plans for a free PC version.

Before publishing I ran the tests that Google offers for the app. My app passed with zero crashes. 🙂

You might want to take a look at the game played with PC in the video above.

Like I wrote in “Shorty about computer playing history” post, if I’m ever to create a game, it would always have an ending and so does this game have.

The game is free (no ads) you might want to try it with your Android device, search for “Memorable Melodies” on Google Play. Or get here:

I hope you like it!

Starfield cube 2 and other Blitz3D demos

I haven’t done much 3D programming in Blitz3D. You can achieve quite a lot with a small effort with it. Also in Monkey2 programming language is the main functionality of Blitz3D. The idea to program a starfield cube came from an Amiga remix tune, that has speech in it: ”Starfield in a box. OMG it is rotating!” Back in the time it was hard to program things like that in assembly on Amiga. Nowadays even I can put a code together, that does the job in Blitz3D.

Starfield cube 2:

Making the starfield cube 2 program made me to create also the following video as a result of inspiration with Blitz3D:

The tiger in the cube (in some parts of the video) is from a photo of my trip to Zoo of Helsinki (Korkeasaaren eläintarha). The tiger seemed to be a bit stressed while people were watching it. Though, I remember someone saying it’s smart, because it uses the same always the same paths, when walking.

Version 1.05 of Order the Chaos games published

Now both Order the Chaos and Order the Chaos II work like charm with touch screen. There seem to have been problem with PCs with slow hard drives to run the games. This should be fixed now. I have tested the games on three different PCs and the games work fine on all of them. The oldest of the test PCs is an old laptop running Windows XP.

The video below gives an impression on the playing experience with touch screen in Ordetr the Chaos II:

The playability is much better than in version 1.03.

The games come with a zip-archive without an installer.

I hope you like the games! 🙂

New year, new programming language

Blow from the past… Cerbeus X programming language is based on Monkey X, and has dedicated community behind it. With quick look to the language, it seems that fonts are handled in a different way, more advanced way.

Below is Old School XI demonstration made in Cerberus X.

I changed the colors a bit and had to change the light position to a positive value, rest goes like in good old Monkey X programming.

You’ll probably see here some Cerberus X tutorials in the future and practically all my Monkey X tutorials help you to get started with Cerberus X. Stay tuned! 🙂

Let’s have a great year!