Good Commodore 64 games I’ve previously forgotten and which could be re-made

In my old blog post I discussed my computer gaming history with Vic 20 And Commodore 64. Of course, I forgot some nice games that as re-made could be good games even today.

First, I’d like to mention the game I have discussed before: Stix.

I’ve even started to make a remake of this game to Android. Though, I think this project will take some time to get finished.

One game we played with my friends as youngsters a lot is Artillery Duel.

This could be a nice Android game with possibility to play with others via the internet.

Omega Race has been for example to the Amiga as shareware remake game. It would be nice to make some kind of version of this game to Android, too. Below a video of the Vic 20 version of this game:

I’ve started to make a remake also from this game to Android…

Cataball is also something, that could be interesting to make to Android platform. Video of the Commodore 64 version:

With nice backgrounds with parallax scrolling, the result could be nice.

Also, a version of Gyruss to Android could be nice.

One of my online games reminds me of this game, namely Defense III.

Let’s see how the Android versions turn out to be… 🙂

 

Ending scenario of Advanced Levels of Order the Chaos

I’ve taken Order the Chaos offline. Order the Chaos II is available and I will keep it online, it’s so eye-candy fractal game. 🙂

Below is the video of the long ending scenario of advanced levels of Order the Chaos — enjoy the beauty of Julia set mountains!

The ending scenario of Order the Chaos II has similar idea, but looks different.

I have plans to program some kind of version of Order the Chaos in Cerberus X and publish the game as free online game in HTML5 format. I just have to find time to it.

Another Game That I Dream to Create

This goes again to the nostalgia category. I really would like to make my own version of Commodore 64’s Stix.

This is a classic game from the year 1983. Below is a screenshot from C64 emulator:

stix-capture

The idea is to fill 75% of the playing area by turning 90 degrees from the direction the player is going. Kind of addictive game!

This idea could be refined to something more interesting…

A Game That I’ve Always Wanted to Create…

The computer games that have given me best gaming experiences ever, are Commodore 64’s Ultima IV and Ultima V. In my youth I always wanted to create a game like these. Many, many years ago I even started making some kind of Ultima like game on Amiga in assembly and C, but I never got that project finished. I made everything myself, the code, graphics and musics.

Here’s a screenshot from work in progress from WinUAE (Amiga emulator):

qol

The screenshot is from a demo written in assembly where there is jumping scrolltext (in Finnish) with the three bitplanes jumping separately. In the demo there’s a little world where the boy in the picture wanders, destroys ghosts and in the end finds his love…

Both demo and the unfinished game that is written in C use Amiga’s system routines. The unfinished game doesn’t have (of course) a scrolltext. The graphics that are made with Amiga’s Deluxe Paint II, are only experimental…

Hopefully I will sometime in the future find time to make this kind of a game for PC, probably in BlitzMax. Because of lack of time, I prefer nowadays to use a programming language, that makes it possible to get something done pretty quickly. And for the sake of nostalgia, the game would have 2D graphics like the original Ultima IV and Ultima V of Commodre 64 (and Amiga).

In the scrolltext it says: ”[Ja he] elivät onnellisina jne…” That’s in English: ”[And they] lived happily etc…”