My Thank You for comments and downloads on Music Game Jam 2018

I want thank for all the comments and downloads on Music Game Jam 2018 with Build a Tune Plus. The game consists not only one level, but three levels and an ending. 🙂 All music made by me.

The game can be downloaded from the Build a Tune page on

On the same page there is the original Build a Tune.

Thank you!

Unlimited Objects Source Code

In my old blog post I gave some idea how to implement “unlimited objects” program. In the original video I used 16 canvases with 16 images + the actual visible canvas. Two canvases only is sufficient.

In the source (Cerberus X) below, no external graphics files are needed:

The program gives different output, if the calculations are in OnUpdate() on HTML5 target.

Below is the old video I’ve made previously:

Source code license: MIT.

Order the Chaos as Online Game

I published yesterday Order the Chaos as online game. The online version is some kind of lite version of the original BlitzMax game.

Link to game.

The game has a bit simpler ending because of the limitations of HTML5.

The resolution of the game is 648 x 720 pixels.

Order the Chaos II — more polished version and with large (the playing area is scrolled) Mandelbrot mountains is of course available on

The online version of Order the Chaos works with mobile devices, too.

My Color 2 Transparent Online Tool

I think many of you may not have noticed (I can be wrong, though) that I have an handy online tool to make a certain color in a picture to transparent. The tool works at least with Chrome and Fire Fox. It’s quite slow but works well on small pictures.

The URL is

Below is a video of me using the tool:

My system is in Finnish, but I have added some translations to the video.

Do use it, if you have use of this kind of tool.


Good Commodore 64 games I’ve previously forgotten and which could be re-made

In my old blog post I discussed my computer gaming history with Vic 20 And Commodore 64. Of course, I forgot some nice games that as re-made could be good games even today.

First, I’d like to mention the game I have discussed before: Stix.

I’ve even started to make a remake of this game to Android. Though, I think this project will take some time to get finished.

One game we played with my friends as youngsters a lot is Artillery Duel.

This could be a nice Android game with possibility to play with others via the internet.

Omega Race has been for example to the Amiga as shareware remake game. It would be nice to make some kind of version of this game to Android, too. Below a video of the Vic 20 version of this game:

I’ve started to make a remake also from this game to Android…

Cataball is also something, that could be interesting to make to Android platform. Video of the Commodore 64 version:

With nice backgrounds with parallax scrolling, the result could be nice.

Also, a version of Gyruss to Android could be nice.

One of my online games reminds me of this game, namely Defense III.

Let’s see how the Android versions turn out to be… 🙂


My Contribution to Music Game Jam 2018

I participated in Music Game Jam 2018 on My game is quickly made musical memory game. Find match to part of the tune you hear and build a tune…

I have used as in-game music my first PC tracker music module, that is in fact unfinished… To the title screen I made strange music background with ProTrekkr — sounds like old school C64 music! 🙂

Below is the video of my contribution:

I will probably be left to the bottom positions of the Jam with my game.. At least I participated and tried to to make something nice in retro spirit..

Ending scenario of Advanced Levels of Order the Chaos

I’ve taken Order the Chaos offline. Order the Chaos II is available and I will keep it online, it’s so eye-candy fractal game. 🙂

Below is the video of the long ending scenario of advanced levels of Order the Chaos — enjoy the beauty of Julia set mountains!

The ending scenario of Order the Chaos II has similar idea, but looks different.

I have plans to program some kind of version of Order the Chaos in Cerberus X and publish the game as free online game in HTML5 format. I just have to find time to it.

3D Stars As Lines

I must have been really tired when I coded & posted the old 3D stars codes… Anyway, here’s code for 3D stars as lines.

Below the video:

To get the stars drawn as lines is really simple. In the 2D world to draw a line we need x1, y1, x2 and y2. In the projection from 3D space, we simple add for example 4 to the z-coordinate of a point so that, the other point is further away and we get two points to the 2D world.

Below is the main part of the Monkey X source code:

For the end the source code in full:

Feel free to use this code.


Sine Wave Scroller in Monkey2

Today’s little code, sine scroller in Monkey2. In the previous post you can download the code and data files for plain scroller. In this project same data files are used. Let’s take a look at the video:

The scrolling isn’t very smooth in the video, but try the code:

The idea is to build a string (“scrollString”) which characters are drawn one by one to the screen in order to achieve the sine wave effect.

Feel free to use this code.

Simple text scrollers in Monkey X and Monkey2

I coded today simple text scrollers in Monkey X and Monkey2. When the old school bug had bitten me I coded among other things the following:

This night it’s time to just simple text scrollers code.

Let’s take a look at the result of the Monkey X code:

The source code:

For the font I’ve used my Font 2 PNG and its data file. Notice, that the update rate is only 15, change that to 60.


For the first time I made a text scroller in Monkey2 too. The result is in video below:

As you can see, the code is a little different:

In order the get coding going, you may download both the projects with all the data files. Password to download: scroller

Later it’s time to again for sine wave scrollers… 🙂

Have fun!