My second take on subtune 4 of C64’s Rambo 2

The midnight has passed and I’m on fever.. I spent the whole passed day improving my first take on subtune 4 of C64’s Rambo 2. Now, I’m somewhat satisified with the result (below is fixed version):

Finally fixed version

Among other bits and pieces I added a small ending to the tune. Not so good one, though.

Making music takes a lot of time, but it is relaxing and covering old C64 tunes, takes me back in time. I guess I will continue making music, because it’s so hard to find time and energy to other programming than studying work…

I’ve started to code my dream game :-)

I’m still big fan of C64’s Ultima IV & V. Since playing those games, I’ve wanted to make some kind of 2D Ultima game myself and now I’ve started…

Though in my limited spare time, it will take probably quite a long time to finish this game. Not only coding takes time, but also to come up with some nice story for the game…

This is what I’ve done so far (far from perfect…):

Hopefully I will be able to make at least a ”mini version” for the Amiga, too.

Demonstration of speed of C64’s basic

Ah, this takes me way back in time… Just wanted to test the speed of C64’s basic with a simple program of controlling a worm. The video:

It was 1987 when I last coded with Commodore 64. ..and I admit it: I never learned 6502 / 6510 assembly well.. On Amiga I have done 680×0 assembly coding a lot, though…

Let’s see a picture of the source code:

1024 is the starting address of C64’s screen memory and 56320 is the address of joystick port 2.

If you want to download the d64 image with the program, it’s available below:

VERY fun way to play C64’s Pitstop II

It was, when I was about 10 – 11 years old, when I invented this kind of style to beat the computer player on Commodore 64’s Pitstop II. Watch the video:

The computer player is stuck behind me and AI computer player and eventually the computer player’s tires will blow up. After that, it’s easy to win the race. 🙂

This might be very fun with two human players. 🙂

For Relaxation: THE C64 Joystick with Manic Miner 64DX

Commodore 64 gets still new games or remakes of the old ones. In the end of the year 2019 was released Manic Miner 64DX. I tried my new retro joystick with it. The video below may give a picture can it be used for playing this kind of game:

Manic Miner 64DX for the Commodore 64

If you want to download this game, here’s the link: https://csdb.dk/release/?id=185586

Playing old retro games helps me to cut loose from my hard studies. This is perhaps because playing retro games today is not so serious as it was back in the day when the games were new.

Some pictures of the joystick:

Retro games also take me back in time. As a programmer I also think at the same time while playing the how the games might be programmed.

Map Editor now at version 0.13

I have started to code my dream game, some kind of 2D Ultima style game. At the moment the visibility blocking routine is working somehow, perhaps it now good enough for me…

When making the game, I noticed that I have to improve and fix my Map Editor a bit. Current version of the Map Editor is 0.13.

What’s new in it, is:

  • The world map can be filled with selected tile
  • The world map can be viewed as whole and by clicking somewhere of the map in whole, the editing continues from that area

Since I don’t have any certificate to sign the exe at the moment, version 0.13 comes with only source code and other files to be compiled with BlitzMax. Once you have installed BlitzMax ,compiling is easy: Just hit the rocket symbol and you have the exe.

Check the short video of the editor:

Map Edtor v0.13

I might share a video of the Ultima style game I’m making later…