You can be Memorable Melodies v1.2 beta tester!

Memorable Melodies v1.2 is at beta testing phase. You (anyone) can be a beta tester via Google+ community Android Developers. Find my post there and use the link I’ve provided to become a beta tester.

I’m not sure if there is anything more I can do with current version of Cerberus X to make it more compatible to different Android devices.  On my good old tablet that runs with Android version 4.4.2 the game has worked fine from the very beginning of version 1.0. The game is compiled to Android with SDK for Android 8.0.

Version 1.2 beta has “secret” cheat to clear all the mistakes made. I’ve decided to leave the cheat to the game so that one can compete against oneself as one wishes. The “secret” cheat is to tap at the upper right corner of the screen during game play to clear all the mistakes. Useful also to beta testers.


Old School XII – Unlimited Objects

The idea to Old School XII comes from Amiga demos from the early 90’s. First there was lots of competition in the Amiga demo scene on who makes a demo with most amount of bobs (blitter objects) in one 50Hz frame. Eventually we saw bob demos with unlimited amount of bobs!

The amount of bobs is basically unlimited; only the visible area of the screen limits the amount of moving bobs. This is achieved with actually only one bob!

I made today this effect in Monkey X.

The implementation in Monkey X is done by using multiple canvases with images. One canvas is used to draw into screen, the rest of of the canvases are used to achieve the unlimited objects effect.

Below is the video of the Monkey X implementation:

I haven’t yet tested if less amount of canvases is sufficient, but in the beginning of the code I wrote the following:

The only object is drawn subsequently to each of created canvases. The following line does the magic of unlimited objects:
For the end below is one Amiga demo with unlimited bobs:

I made HD (or HQ) version of the video later today:

That’s all for now!