Order the Chaos II now at itch.io

For some reaon my AV-system deleted the otc2.exe-file even though the file is clean. It had been protected by the Enigma Protector licensing system, that adds virtual system of its own to the exe. It seems that my AV considered this behaviour as some kind of virus… This is why I had to do playable demo version of the game (3 levels and the practice level) in addition to the full version. Neither of these use the Enigma Protector anymore.

When my next “serious” (not a game) PC program sees the daylight I am going to use the Enigma Protector again. I probably need newer version, though my latest version is so old, that I must pay for the latest version. Before that I must make sure that my AV’s false positive problem doesn’t cause problems.

Order the Chaos II comes without an installer as an zip-archive.

Here’s the contents of the full version as they appear in my system:

The file “Order the Chaos II.exe” starts the game.

Let’s see one screenshot of the version 1.06:

You can find the demo and the full version here:

The ending scenario is worth seeing! 🙂

Memorable Melodies v1.3 available

Memorable Melodies v1.3 is written in Monkey2 programming language. Now it is tested to be working properly on newer Android devices!

Remember there is a cheat in the game: Tap at the upper right corner of the screen and all the mistakes are cleared.

In the code now MusicState() isn’t tested at all, instead the duration of the played music.

Do try it! 🙂 It’s free witout adds.

 

 

Inside the Julia Set – Voxel Fractals

Today it was fractal day for me… As a result two voxel fractal landscape demonstration with the Monkey2 programming language. The demonstration are based on an example program that comes with Monkey2.

The first experiment is below:

I’ve used my Fractals program to generate the 2D fractal and the Monkey2 program renders 3D landscape of it. The fractal is the famous “dragon” shape of the Julia set.

Below the second experiment:

Looks a bit better… The little dot in the 2D fractal shows the location where we’re going inside the Julia set.

Take a trip inside a fractal… 🙂

Online games back up

With a little compromise the online games are back up. The codes have been updated, but there have been and is factors beyond my control regarding my online games.

When the games were embedded on a WordPress page everything was ok, but soon the plugin I used had a bug in its update, that caused only errors when loading the online games. The bug was soon fixed, though.

I would really want the games to be embedded on a WordPress page, but some settings with my ISP at the moment prevent the games to start from WordPress page. We have tried to work to get the games running on a WordPress page, but at the moment that doesn’t work.

My Online Games.

Tile Scrolling with Maps Made with my Map Editor

Little tutorial on scrolling a map/world made with my Map Editor.

First, the source code in full:

Quite straight forward, but some words about the code.

In the Map Editor dat-file, the first 4 byte integer declares the width of the map, the second the height of the map in tiles. The size of the map is read first, then the map itself.

The scrolling is made with touch screen in mind.

The meaning of the Abs(…)-sentence is, that in which direction in the touch screen the finger is being moved most and then the map is scrolled into that direction.

The 256 color shapes of the world are from an Ultima IV remake and are free to be used. The original project is “xu4”, if my memory servers me right.

The source above is places to public domain as license for it.

Please, if you make a game (in any programming language) utilizing my code, show me, what you have achieved. I’m big fan of games of this kind of genre.

 

For the end a video regarding this post. At the beginning of the video there’s some scrolling:

 

 

Memorable Melodies v1.2 available

Memorable Melodies v1.2 is no longer at beta testing phase, now available on Google Play. There seemed to have been problem sometimes playing the music. I’ve tried to fix the problem as well as I can.

When programming in Cerberus X with Android target, there are two states for MusicPlaying(): -1, 0, 1.

  • 0: Music is not playing
  • 1: Music is playing
  • -1: Cannot determine if music is playing

Version 1.2 checks if the state is -1 and if it is, the game tries to play the music until MusicState() = 1.

Because the game is also meant to children, I’ve included a cheat in the game: Pressing at the upper right corner of the screen during game play clears all the mistakes. Now one can compete against onself as one wishes.

Below is a video of me playing the game on tablet:

 

The game is free and without ads.

Embedding HTML5 output of Cerberus X to WordPress pages

The first thing you need is Code Embed plugin.

If your HTML5 output code loads files, something must be changed in the JavaScript-code. Find the following piece of code:

The URL of the data drawer must be changed. If you have the data drawer at the root of your www (public_html) drawer, change the “path.slice” line like this:

If you’re working offline with some server program and have a testsite to experiment with, the path can be found as follows:

The y-coordinate of the mouse need also some adjustment, if the page has scrollbar: The y-start depends on the position of the scrollbar.

Find the following function:

The y-coordinate is correct with following change:

With the touch screen no additional changes need to be done.

While working with WordPress, the “tool/status” bar of WordPress changes the y-coordinate too, but the visitor on your page doesn’t have that page with the “tool/status” bar of WordPress. 🙂

You’ll probably want to remove the console from the page, too. Just remove all the references to splitter and console from the CerberusGame.html.

I almost forgot, in CerberusGame.html use absolute path to find the JavaScript-file. For example src=”https://yoursite.com/drawer/program.js”. Perhaps at first is good practice to try with all the contents of the default CerberusGame.html, so that you see that everything is working.

This should help.

As an example in practice, you might want check my online games corner.

Good luck!

You can be Memorable Melodies v1.2 beta tester!

Memorable Melodies v1.2 is at beta testing phase. You (anyone) can be a beta tester via Google+ community Android Developers. Find my post there and use the link I’ve provided to become a beta tester.

I’m not sure if there is anything more I can do with current version of Cerberus X to make it more compatible to different Android devices.  On my good old tablet that runs with Android version 4.4.2 the game has worked fine from the very beginning of version 1.0. The game is compiled to Android with SDK for Android 8.0.

Version 1.2 beta has “secret” cheat to clear all the mistakes made. I’ve decided to leave the cheat to the game so that one can compete against oneself as one wishes. The “secret” cheat is to tap at the upper right corner of the screen during game play to clear all the mistakes. Useful also to beta testers.

 

Old School XII – Unlimited Objects

The idea to Old School XII comes from Amiga demos from the early 90’s. First there was lots of competition in the Amiga demo scene on who makes a demo with most amount of bobs (blitter objects) in one 50Hz frame. Eventually we saw bob demos with unlimited amount of bobs!

The amount of bobs is basically unlimited; only the visible area of the screen limits the amount of moving bobs. This is achieved with actually only one bob!

I made today this effect in Monkey X.

The implementation in Monkey X is done by using multiple canvases with images. One canvas is used to draw into screen, the rest of of the canvases are used to achieve the unlimited objects effect.

Below is the video of the Monkey X implementation:

I haven’t yet tested if less amount of canvases is sufficient, but in the beginning of the code I wrote the following:

The only object is drawn subsequently to each of created canvases. The following line does the magic of unlimited objects:
For the end below is one Amiga demo with unlimited bobs:

I made HD (or HQ) version of the video later today:

That’s all for now!

My First Android Game Published on Google Play

This game project started in the year 2015. A long time passed I’m doing nothing for the game, but finally its ready and published!

The project started with Monkey X, but I finished it with Cerberus X and compiled it to Android. I have not — at least not yet — plans for a free PC version.

Before publishing I ran the tests that Google offers for the app. My app passed with zero crashes. 🙂

You might want to take a look at the game played with PC in the video above.

Like I wrote in “Shorty about computer playing history” post, if I’m ever to create a game, it would always have an ending and so does this game have.

The game is free (no ads) you might want to try it with your Android device, search for “Memorable Melodies” on Google Play. Or get here:

I hope you like it!