Unique Random Integers part II

Last year I wrote about my clumsy implementation of unique random integers system, I’ve used in my Memorable Ladies games. In those the speed isn’t a critical factor. It’s sufficient that the idea works. 🙂 In this post the idea behind unique random integers is the same, but implemented in a faster way. In the implementation IContinue reading “Unique Random Integers part II”

How To Fix Missing OpenAL32-dll Problem in Windows 10

Missing OpenAL32.dll problem seem to be common problem with many software. First how the solution can’t be solved: At least in 64-bit Windows 10 grabbing just OpenAL32.dll and registering it to system with regsvr32 doesn’t work. There are some bad solutions to solve this problem. The best solution is simply grabbing the missing dll from http://www.openal.org/ and install itContinue reading “How To Fix Missing OpenAL32-dll Problem in Windows 10”

Example of Own Font Class in Monkey X

I seem to live in the past… Monkey X programming language has evolved into Monkey2, but I’m still sometimes using Monkey X. I made an example class to use in Monkey X with bitmap fonts converted with my Font 2 PNG. The example uses old Mojo-module, but old examples on scaling bitmap font made withContinue reading “Example of Own Font Class in Monkey X”

Rolling and Rotating scrolltext (Old School VIII)

I made today a little Monkey X Pro demonstration: Rolling and rotating scrolltext (Old School VIII). Now it works perfectly. Like in Old School VII, the letters fade in and out at the bottom of the circle of letters. I have used my Font 2 PNG program to grab individual characters of a ttf-font toContinue reading “Rolling and Rotating scrolltext (Old School VIII)”