Touching a real time scaled and middle handled image in Monkey X

One of my Android projects is getting further every now and then… I’d like to share here something that is related to that project: Touching a real time scaled middle handled image. This version uses Mojo2 and OpenGL2. OpenGL2 is only needed for storing the pixel information of the image (LoadImageData). You might want checkContinue reading “Touching a real time scaled and middle handled image in Monkey X”