Another Game That I Dream to Create

This goes again to the nostalgia category. I really would like to make my own version of Commodore 64’s Stix.

This is a classic game from the year 1983. Below is a screenshot from C64 emulator:

stix-capture

The idea is to fill 75% of the playing area by turning 90 degrees from the direction the player is going. Kind of addictive game!

This idea could be refined to something more interesting…

A Game That I’ve Always Wanted to Create…

The computer games that have given me best gaming experiences ever, are Commodore 64’s Ultima IV and Ultima V. In my youth I always wanted to create a game like these. Many, many years ago I even started making some kind of Ultima like game on Amiga in assembly and C, but I never got that project finished. I made everything myself, the code, graphics and musics.

Here’s a screenshot from work in progress from WinUAE (Amiga emulator):

qol

The screenshot is from a demo written in assembly where there is jumping scrolltext (in Finnish) with the three bitplanes jumping separately. In the demo there’s a little world where the boy in the picture wanders, destroys ghosts and in the end finds his love…

Both demo and the unfinished game that is written in C use Amiga’s system routines. The unfinished game doesn’t have (of course) a scrolltext. The graphics that are made with Amiga’s Deluxe Paint II, are only experimental…

Hopefully I will sometime in the future find time to make this kind of a game for PC, probably in BlitzMax. Because of lack of time, I prefer nowadays to use a programming language, that makes it possible to get something done pretty quickly. And for the sake of nostalgia, the game would have 2D graphics like the original Ultima IV and Ultima V of Commodre 64 (and Amiga).

In the scrolltext it says: ”[Ja he] elivät onnellisina jne…” That’s in English: ”[And they] lived happily etc…”